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I do have to ask, though: do I have to do something similar to the original Half-Life 2 assets? I'm trying to play the Half-Life 2 campaign with SMOD Tactical (one of the best mods I've ever played, btw), but the game's scripted events don't seem to be "firing" correctly.
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:-) Following your excellent step-by-step instructions, I managed to finally correct those annoying missing models, textures, and sounds. I registered just so I could voice my appreciation. Telling me what's wrong and where I've a mistake helps me in improving the quality of my tutorials, Thanks.ĮDIT: this tut is little "bald" due to lack of screenshots, I simply can't afford to upload them right now. I'm hoping that this tutorial will prove itself useful for some users. vpkĪnd the second one points to extracted css files Game "|gameinfo_path|.\.\common\Counter-Strike Source\cstrike"įirst line (or 5th in my case) points to css scripts/configs/maps, that's because they're not included in. Game "|gameinfo_path|.\.\common\Half-Life 2 Deathmatch\hl2mp" Game "|gameinfo_path|.\.\common\Half-Life 2\hl2" ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. SteamAppId 215 // This will mount all the GCFs we need (240=CS:S, 220=HL2). Now, after everything is in place, go to your SMOD folder and open gameinfo.txtĪnd add these lines at the bottom of the "SearchPaths" header:ĭeveloper "Pepsifan04,The SMOD Author, help and moral support from Dev.muffin and BSnooch" Tip: don't dump everything blindly into the folder, the "CSS_Files" should contain at least these folders: Put all the extracted files into your freshly created "CSS_files" folder ( So you know what's inside, and you don't delete it accidentally, so avoid naming stuff like "asdf123123" and shit) Name the folder properly, something like CSS_files or similar ( Typically: "C:\Program files\Steam\steamapps\sourcemods\" ) PART TWO: CREATING FAKE SOURCEMOD/SMOD ADDONĬreate a folder for you newly extracted files inside "sourcemods" When you'll have all necessary files extracted, it time to create fake addon/sourcemod Generally every folder under cstrike, please note that only folders require extracting,ĭO NOT EXTRACT ANY FILES FROM UNDER CSTRIKE HEADER/FOLDER Repeat step 5 and 6 but with models and sounds folders storage (most likely, desktop, I DO NOT RECOMMEND THAT) Or by just simply dragging this folder to your temp. Typically: "C:\Program files\Steam\steamapps\common\Counter-Strike Source\cstrike\"Īfter that, select " css_pack_dir.vpk" and click " open"Įxtract whole "materials" folder to a your temporary folder(anywhere)Įither by clicking RMB on the desired folder (materials) Now navigate to your CSS installation directory If not, or just to make sure, run it before preforming any other step of this tutorial.Įxtract GCFScape to folder of your choose and run it.Ĭlick on icon of folder with little green arrow, or choose "open" from "file" menu. Make sure that the your Counter-Strike: Source is in steampipe format STEP ONE: EXTRACTION OF COUNTER-STRIKE: SOURCE FILESįirst of all you'll need GFC extractor, which can be downloaded here:
CREATE VPK FILE HOW TO
I'd like to post a tutorial how to extract files from. This tutorial covers extraction and mounting CSS assets for standard SMOD40aq (steam version)įor extraction of CSS files for "Smod Standalone" please use "CSS addon pack"īecause amount of people for which CSS stempipe fix does not work is still growing, This serves as an icon to help differentiate your add-on and is displayed when an add-on is selected in the add-on menu along with add-on details listed in the with the release of SMOD Standalone: It describes your add-on in general and what it provides.Īnother file you can create in the root folder is an image named addonimage.jpg. This file is used by the game in the Extras -> Add-ons screen. It should go inside your add-on "root" folder. This allows your content to be recognized by the game. There are a few more files that you will make in order to allow your add-on content to function in game. (The description of modification of VMT- and VTF-Files is part of another guide.) Under the folder "materials\vgui\" you'll find files of all L4D2-Survivors: Lobby Pictures, In-Game Pictures and Incapped Pictures. So I need only the files named "producer_body". Under the folder "materials\survivors\producer\" you'll find different files of Rochelle (aka producer).
CREATE VPK FILE MOD
Once the paths are replicated, place the mod into the correct folder.įor example let us look into my mod badass Rochelle v2, which change her clothes: If you do not know where a folder or file is located, search your Left 4 Dead 2 folders. This means you have to create a structure of folders inside your mod folder. You need to create a replica of the game files path. Otherwise your mod does not work properly. It's important to use the given structure of the directory.
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